Most interesting nugget I have seen within that lot so far is the stab he makes at a timeline. Early 2017 for Alpha, mid to end of 2017 for Beta and then Open Beta end of 2017 with Release early 2018. All just a stab at this point of course, but its good to have at least a point to stick in the calendar and see if it comes close. I don't think they will go early and I would bet they try like hell not to slip it too.
While I appreciate the comment about non instancing, I agree that this does close down a LOT. EQ2 balanced this very well, with non instanced zones leading to instanced areas but left the biggest and the best in non instanced overland (The gods basically). I remember seeing as you recall, when the top 3 guilds could assemble within minutes for an attempt at a kill and whoever got there 1st got the pull unimpeded, all handled respectfully. Some years ago I was even part of one myself, where we would take turns on lookout for the pops or I would get a tech message and had to log on immediately etc. Those days are gone for me now, but I would like to see them again. Those folks need their place, but those of us with a life also need to be able to access some of the end game content and instancing allows this. I don't think it will change so I will be interested at how they can do this but not have zones or dungeons overrun.