Established in January 2005 soon after the launch of Everquest 2, SotD has had a very rich history of bringing together like minded, mature friends, in many virtual worlds. From and early start, SotD almost closed it's doors in 2006 when those who originally created the guild left the game. A few new leaders took on the mantle of responsibility for the EQ2 guild and it soon flourished again. Since then, through the passion of the SotD community, it has gone on to become a strong gaming community based on 3 key simple values.
- Act with Maturity. This is not related to age, but to a mindset.
- Be present in the guild. You join a guild to be part of something greater.
- No drama. On the most part we all pay to play these games as escapism, not to add drama and stress to our lilves. Don't do it.
GUILDS OF SOTD
A brief account of the guilds SotD have participated in. While our members will have tried many other games in MMO land, these are guilds that have had, or still have, a highly active community within them, striving to achieve as a team.
- Everquest 2 : Jan 2005 - CURRENT (Guild is still active, but a gathering of friends now, not really run as a formal guild)
- World of Warcraft : 2006 - 2008
- Vanguard : Jan 2007 - April 2010
- Age of Conan : May 2008 - Nov 2009
- Warhammer : Aug 2008 - June 2010
- Rift : Feb 2011 - December 2012
- Star Wars - The Old Republic : Dec 2011 - Jan 2018
- The Secret World : Aug 2012 - Aug 2013
- Guild Wars 2 : Dec 2012 - Mar 2013
- Everquest Landmark : Feb 2014 - Sept 2014
- Final Fantasy XIV : Nov 2017 - CURRENT
- Pantheon : Rise of the Fallen - Eagerly anticipated to bring back the challenge and reward the modern MMO is lacking. Likely Alpha Dec 2018.
Above all, we are a community that values participation. We operate on a motto of "Help, and be helped !!". If this sounds like the guild for you, look us up in our current games or just say hi here. You might want to bring your experience as a leader to SotD and help shape the guild's future or you might be interested in being a player as part of the team. Or.... you might be looking at purchasing your 1st ever MMO and want an online family to stand with you....
Whatever your path, we hope to see you soon
I know that there are plenty of Shadows veterans that pop into the forums now and then, to see what's been happening, so I was a bit concerned that the lack of activity recently might lead you to believe that things in the guild have been winding down.
Very much the opposite in fact. We now have a Discord server, both for voice in-game and for general chit chat, so most of our general banter is on Discord now, rather than in the forums. We've had a couple of guild meets, one in Amsterdam and one in York, and there's been the usual barrage of Karofin bashing (I've also recently noticed a worrying trend of Macc bashing), so there's plenty for you all to catch up on.
If you have any problems with the link, just send a friend request to Maccaroni McNoodle#0231.
Take it easy
It took us a long time. We had many laughs, crazy and frustrating moments. We learnt a lot too - We all now know if you want to win something don’t bring Phubar (he wins everything first), bring me (Xara) for a pretty much guaranteed win as we all know no matter how high I roll the dice I always lose, NEVER bring Karo as nothing ever drops, half the team is supper squishy too and Lalafell get knocked around and get under peoples feet.
But you know what - it was all worth it. In case you haven’t figured it out I am of course talking about the Level 50 Legendary Mount Farming. Even unsynced it was interesting (who know doing too much damage was a bad thing?). All who took part got six beautiful mounts (which we won’t ever use). The reward for that? Getting the original ultimate mount called Kirin.
Here we all are, specially for you, to show off this amazing mount (those wings are so cool) - of course the challenge of getting everyone together, in the correct positions and staying still was the hardest challenge I faced with all this :D.
Thank you everyone who took part over the past weeks and months. It was certainly fun for me. Our next farming challenge is the Bird Mounts of HW. As we have learnt already this will be a bit tougher, but we have also learned that once we know what we are doing and we persevere the SOTDs can overcome any challenge.
Well we finally did it. It took as a while and a lot of hard work but we cleared what is considered one of the hardest coils of Bahumat (Second Coil Turn 2).
This boss was so hard it literally petrified us (whether it was due to fear or mechanics is still debatable). We went in with a plan, and full credit to everyone, we actually stuck to it, worked on it and tweaked it until we were getting to the point where we were a stone’s throw away from beating the boss. But thanks to a rock solid performance we broke that stone cold gaze of hers and silenced that shrieking voice forever.
All puns aside, seriously guys, you were all amazing out there. I know how trying it was on that battle field and how frustrated we got at points and I want to commend you all for coming together in the true spirit of the SotD. This was a fight that badly punished a single mistake with petrifaction mechanic (and from what I can tell we all slipped up at one point - I'm still kicking myself over my slip up at the end). There was so much going on it was overwhelming and here was an incredible example of us working together as a team, communicating and taking on key jobs in that fight and you all deserve recognition.
First a big thanks to Phubar who helped me call out key mechanics and coordinating the effort on the small adds.
Thank you Ox for keeping the large adds well positioned and under control - without that job we would never have made it.
Maccaroni - thank you so much for calling out who had the debuffs. A true life saver.
The healers Stevie and Yogi - you had a hard time keeping us alive so well done holding us together and petrifying the big add while you were at it.
Jarzak somehow seemed to keep calm at all times and cracked on, even when everything was crumbling around him. He was often one of the last men standing and was on the ball with the adds and shriek attacks and calling out when we missed things.
A special tip of the hat goes to Badam - as wasn’t on TS and unable to hear any communication, he did an amazing job keeping on top of things when there was so much crazy going on.
Last and certainly not least - a huge thank you to all of you, for being able to put up with me (Xara) and my adorable Carbuncle ears :P (I’m suprised none of you had nightmares of me calling "Voice" and "Shriek") - I know I'm not as charismatic as Karo, but having your support is inspiring.
Now for our biggest challenge yet... opening a door
(For those who are interested - Me, Mac and Ox did get through the door in the end... and as for Turn 4... well let's just say we are in for a real treat with that one)
Last night, as a spur of the moment thing, the SotD got together with their assortment of treasure maps and went treasure hunting. It was certainly an incredible adventure and full of laughs.
For those who don't know, when you have a map you need to decipher it and figure out where to go. This was a fun hurdle to pass at times. The second hurdle involves killing the monsters that appear when the map owner tries to open the treasure chest. But the real fun part... when a chest is opened not only do we get loot, there is a chance a portal will open to a hidden dungeon know as: The Lost Canals of Uznair/The Aquapolis (depending on the map used).
Once inside the rules are simple. Kill all the monsters in a room and open the chest for loot. The twist? There are two doors to choose from. Pick the correct door and you move to the next room for better loot. The wrong door and you are kicked out. Sounds simple? Well in a way it is... if you like being trolled. There seems to be no way to tell the doors apart and there were so many times we thought we got the wrong door only for the dungeon to go "tricked you" and we moved on. The same also happened the other way too... oh there were doors that were almost no nonsense... but the cut scene still didn’t help our raising heart rates... especially as we moved deeper in.
Honestly... you had to be there to understand the feeling. Myself (Xara) and Yogi's (and others I'm sure too) heart rates were getting so high near the end. The feeling of reaching the last door to the final treasure room (and yes we made a few times to the final doors) is indescribable. Of course Macaroni certainly didn’t help as he flitted around, trying to pick his doors.
Another fun twist was random monsters with additional rewards that appeared, throwing a reasonably well organized fight into chaos as we all rushed to kill it before it escaped. It was touch and go if we got all the monsters at once, or in a steady trickle, adding yet another twist considering the wide array of different monsters we had to deal with.
But after many maps we persevered. Thanks to lucky old Ox, who took lead for one of our delves into the depths, we finally made it to the last chamber (and there were times I thought we wouldn’t – these dungeons knew how to troll us). Boy it was a sight to behold and worth the effort (as seen below):
After beating all the monsters in the last room we claimed our rewards, all of us happy (too bad it wasn't a lvl70 map).
Sadly disaster struck as we reluctantly left the chamber to search for more treasure. Stevie (seen at the front), our Master of Shinies, was driven mad. He had been slowly succumbing to Gold Sickness at the sight of so much shinies, as we had progressed through the dungeon. This last chamber however, became too much for him, the sight of so much Gil drove him crazy and he didn't want to leave. Sadly he hasn’t been seen since (you will be missed)
On the upside we did make a new friend along the way called Fox Hunter, who saw us, asked to join and tagged along and was a fun part of the team up to the end.
So thank you everyone for such a fun and eventful unofficial night. It was a nice change of pace.
In other news, myself and Ox still continue our search for the elusive secret Fox FATE. Much to my delight, Ox has great taste and shares a passion for cute and shiny things. So just because the world needs more shinies (and because you can never have too many Carbuncles), here is me an Ox on our adventures, looking adorable while searching for the FATE.
Thank you all once again for your time and happy gaming,
PS: Any visitors reading this (along with any SotD members) who make it to the last chamber of the Aquapolis, please look out for a Lalafell Paladin who answers to Stevie. May be hiding in a pile of shiny Gil and muttering to himself.
We have lost him and want him back. Reward offered.
You will need bigger shinies to lure him out and a bag to catch him. Return to SotD guild house in Lavender Beds, Ward 16, Plot 30.
Fantastic evening for our first official raid in FFXIV.
We cleared through the Binding Coil of Bahamut, clearing the first 4 turns with little effort, but the last turn hit us like a truck - literally. Each pull got better and better as we started to learn the mechanics, and in true SotD style, we took Twintania down with 1 minute to go until raid end.
Awesome job folks !
Don't worry Karo, we'll be doing it again especially for you